
- Details
- Category: Company
- Published on Wednesday, 06 July 2011 09:50
- Written by values
- Hits: 1517
Real time 2D & 3D graphics and animations
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Monfort - Solutions for Real-time graphics & Animation Monfort acquired extensive experience in developing 2D and 3D graphical engines and applications running on mobile devices, hand-held devices, and computers and using a wide variety of platforms and technologies. We developed various 3D rendering engines and applications, for multiple platforms and operating environments. We specialize in unique optimizations for achieving highly optimized solutions for software based 3D graphics. Our applications and technology are widely used by the leading Japanese mobile operators and hand-held device manufacturers, meeting the highest quality and usability standards in the industry. |
Sample Solutions for Real-time graphics & Animation · Software only library for developers - to perform pixel based image manipulation and 3d and 2d effects in real time for embedded platforms · 3DAnywhere (was acquired by Yappa.co in 2002) – A software 3D engine written in Java 1.0 (Applet) / C# that supports real time software rendering of advance shading types, animation / key-framing, extensible API, lossy geometry compression for file format, runtime mesh smoothing, advance anti aliasing techniques. The technology was used in websites of numerous Japanese car manufacturers, and for BMW, Ferrari, Maserati, Volkswagen, and others. · Online Paper System - An authoring system written in C# that allows a team to simultaneously edit a newspaper edition before publishing it on the web, the input is high resolution images of the paper, and the team mark areas as articles, insert links, rich media and other metadata. The publish process creates LOD images, thumbnails and xml files to be downloaded from an http server by the viewer software. · Online newspaper viewer for BREW, Softbank Java (MIDP), DoCoMo Doja, Windows Mobile and Android. · Software implementation of graphic library standards such as OpenGL/ES and SVG, with implementations passing the Khronos Conformance Tests. · Near photorealistic interactive real-time polygonal software rendering engines. · Low level optimization of rasterization algorithms for various hardware architectures including SH4, FRV, ARM and X86. · Many UI concepts and applications for mobile devices featuring cool UI effects such as animated navigators, applications launchers, and media content browsers , written in C / C++ for Windows Mobile, Brew, Symbian and Linux. · Effects for Nokia N95 and T-Mobile G1 (Android) that use the built-in accelerometer sensor to display several types of animations and effects based on that input. · UI for a BREW based gaming console showing 3d stage model based on Qualcomm QX engine and OpenGL-ES. · Applications for various mobile device platforms including: Windows Mobile, Symbian OS, Qualcomm BREW, Java including J2ME, Android, MIDP and DoJa. · Rich UI desktop applications using Java, C#, Visual C++ and Delphi.
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